Ulla Richardson

University of Jyväskylä, Finland

Challenges and possibilities of analyzing game log data from the digital online environment, GraphoGame

The GraphoGame method is used for supporting the development of early reading skills especially in struggling learners. I will provide a brief description on the theoretical and methodological backgrounds of the GraphoGame method together with findings using the method in the specifically designed technology-enhanced online learning environment GraphoGame (www.graphogame.com) in different orthographies. However, the focus of my talk will be on the nature of the game log data attained from the individually adaptive game environment. I will present some of the challenges and possibilities these data provide for learning about individual learner’s performance (accuracy, time, and specific learning content) and changes of performance within gaming sessions.

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