The eCraft2Learn project is researching, designing, piloting and validating an ecosystem based on digital fabrication and making technologies for creating computer-supported artefacts.
The project aims at reinforcing personalised learning and teaching in science, technology, engineering, arts and math (STEAM) education and to assist the development of 21st century skills that promote inclusion and employability for youth in the EU. The eCraft2Learn ecosystem supports both formal and informal learning by providing the appropriate digital tools and has a three-fold focus interrelated within the pedagogical, technical and business objectives.
Funder: European Union’s Horizon 2020 Coordination & Research and Innovation Action
Start date: 01/01/2017
End date: 31/12/2018