eCraft2Learn
The Project
The eCraft2Learn project is researching, designing, piloting and validating an ecosystem based on digital fabrication and making technologies for creating computer-supported artefacts.
The project aims at reinforcing personalised learning and teaching in science, technology, engineering, arts and math (STEAM) education and to assist the development of 21st century skills that promote inclusion and employability for youth in the EU. The eCraft2Learn ecosystem supports both formal and informal learning by providing the appropriate digital tools and has a three-fold focus interrelated within the pedagogical, technical and business objectives.
Website: www.project.ecraft2learn.eu
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Project Details
Start date: January 2017
End date: December 2018
Funder: European Union’s Horizon 2020 Coordination & Research and Innovation Action
Theme: Pedagogy, Learning and Knowledge
Research Team
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ProjectThe new normal? Technology, social equality and ethics after the COVID-19 school closuresStart date: 2020End date: 2021
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ProjectDevelopment of an AI application & training module for frontline health care (Onyx Project)Start date: February 2019End date: September 2019
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ProjectBuilding an Evidence Network for Community Health Worker TrainingStart date: February 2018End date: August 2018
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ProjectIntelligent support to improve health care training in the developing worldStart date: March 2017End date: February 2018
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ProjectLIFE: Life-saving Instruction for EmergenciesStart date: October 2024End date: October 2024
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NewsThe future of teachers’ professional lives in the digital age: The case of “Teacher Tapp”May 15, 2023
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NewsCalling all pre-school families! Get involved in the new Digital Play research hubMay 11, 2023
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NewsCoronavirus school closures impact 1.3 billion children – and remote learning is increasing inequalityMay 18, 2020
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NewsWhat you need to know to get the best from online education: A BJET/JCAL virtual special issueApril 29, 2020