Discover More

The ReNEW team use a variety of research methods, including quantitative, qualitative, and longitudinal designs to understand the interaction between person factors (e.g., motivation) and context factors (e.g., working conditions). Working with schools, teacher education programmes, ministries of education, and NGOs, we co-design and test workforce interventions that include classroom simulations, gamification, virtual reality, and AI-generated feedback. We strive to understand the roots of the most intractable problems affecting the teacher and school leader workforce and work together to develop solutions.

2022 - 2026
TeachQuest is a cutting-edge, scalable and effective ‘persuasive game’ aimed at recruiting more undergraduates into the teaching profession.
Realistic Job Previews offer a ‘try before you buy’ insight into a profession, allowing users to experience aspects of daily life before commiting to training.
What do 16 to 18-year-olds really care about when it comes to selecting their future career?
What makes early career teachers stay in the profession and what are the pushes that send them to pastures new?
How can we harness AI chatbot capabilities to offer meaningful ‘just in time support’?
Scenario-based learning (SBL) presents participants with brief, authentic, interactive, text- and video-based scenarios that are followed by a series of questions requiring context-based reasoning.
January 2025 - January 2026
How can we assess and develop professional attributes for teaching in Australian schools?
The ReNEW research team was among the first in the world to develop reliable and predictive situational judgment tests (SJTs) to identify high-quality candidates for teaching.