Project Library

Project Library

May 2025 - July 2025
This knowledge exchange project explores the best ways of researchers and teachers working together to investigate the use of songs for teaching languages in primary school.
March 2025 - November 2025
This research aims to further our knowledge of how higher education can, more effectively, operate as an engine for social mobility by learning from the successes and failures of social mobility policies in different higher education systems across the world.
January 2025 - July 2025
Exploring how LBTQIA+ identifying medical students who hold other minority identities at medical school experience role models to mediate their sense of belonging.
January 2025 - October 2025
This project will develop collaborative design (co-design) methodologies that can support the elicitation of student voice in response to the increasing use of artificial intelligence (AI) in higher education.
October 2024 - October 2025
This study aims to explore how gender-inclusive language (e.
October 2024 - September 2025
An empirical study into the motivation, engagement and achievement of learners of AL2 in UK secondary schools.
October 2024 - September 2025
This project consisted of a systematic review of studies on motivations towards the teaching and learning of Arabic as an Additional Language.
October 2024 - September 2025
This project is developing and evaluating a prototype AI system designed to support and enhance the most important feature of the collegiate university: interdisciplinary discussion.
October 2024 - March 2025
This project investigates whether and to what extent Education Endowment Foundation interventions had protective effects against learning loss due to COVID-19 disruption.
2024 - 2024
Children with a small vocabulary are at a disadvantage for all aspects of learning.
October 2024 - June 2024
This project is interested in the links between body and mind in educational contexts in real-time.
October 2024 - October 2024
LIFE is a scenario-based mobile and VR gaming platform that will teach healthcare workers to identify and manage medical emergencies using game-like training techniques to reinforce the key steps that need to be performed in order to save lives.